DO THIS AT C++
First At MOBS Change EXP At Levelsgive::EXP(player,
At Drops Go If(rand () #100000 < drop[k].change*100)<thats the drop!
At Drops To On Int nm = mesos(mob->getMobID() ] .min * MESODROP
DO THIS AT C++
First At MOBS Change EXP At Levelsgive::EXP(player,
At Drops Go If(rand () #100000 < drop[k].change*100)<thats the drop!
At Drops To On Int nm = mesos(mob->getMobID() ] .min * MESODROP